


For example the currently Snow White Crusher banner has 3 of these things. If the banner has 3+ of these things you should consider pulling. You are mainly looking for three things from a banner:

Remove weak books/staffs in Seal Clubbing mode. In addition you may want to include orbs if they provide a substantial (greater than 2% of your cp per orb) CP bonus to make your harps better. You should do a different grid, you want a grid that will get all your dps to 20 attack stats as possible. Seal Clubbing: if your against a guild that you will completely crush (like your guild is twice their cp). You should still switch if there is a penalty, but to start off you should lower their stronger targets. Prioritization: Before the battle make sure you know which frontline has the highest CP in your guild and the enemy guild so you know which dps to buff/debuff and prioritize. Start 1:1 recovery when you are at 100-200 SP. NOTE: For the very start, don’t start off with 1:1 recovery, you will want to spam a rotation of skills to provide an early advantage. You can enter sp recovery slighly earlier than you can use your second skill, so basically you are SP recovering during the downtime in between skill cooldowns. 1-1 means going into sp recovery to recover a little sp after every skill, and then quickly exiting SP recovery after getting 20 ap. (For example using library wisp on wave 1)ġ-1 recovery (Colosseum): If you are unable to get to ship phase (due to a close match), it may be hard to find time to recover AP in Colosseum. You can cheese some pve levels by buffing up a lot on the first wave. In colloseum debuffs will be reset after a 5 man wipe. Note: buffs last throughout the entire battle unless canceled by a debuff. If everyone has 10 of each buff, then you should start working on getting everyone to 18 buffs. Likewise you should switch when the enemy had 5 debuffs. You should aim to get allies to 10 of each buff, and then switch, to make the most out of your buffs. For debuffs the penalty starts a +5, and after +10 is becomes extremely penalized. There are penalty on buffs starting at +10, and then at +18 it becomes extremely penalized. The most important thing to learn about as a Sorc/Min is the diminishing returns of buffs and debuffs. (You shouldn’t use S/SR fodder for the LB achievement as the skill exp is more valuable). Feed unused A/S/SR weapons to level up skill level. You probably want to level the skill level of SR weapons you have with “Support Boon”. Make sure to farm Act 2 Chapter 4 for exp whenever you are close to leveling. Ultimately you will always want some form of flexibility, since you should be able adapt your grid based off of what your guild wants.

Remember, CP is very important as it determines how powerful your buffs are, sacrificing a non-orb weapon type this early is not worth it. You will need to have a mix of all 3 weapon type to be able to round out your grid. You do not want to go orbs as they are useless in colloseum. You can skip arcanas that only provide HP.įor early game you will want to use SR/S Harps/Books/and Staffs. Arcanas are important too, you can use to look up the bonuses for each class.
#Sinoalice support class upgrade
You should upgrade your S Instruments/Books into SR if it has Support boon and the main skills are reasonable (IE they are (II) or (III), you may want to skip skills that are only (I))Ĭlasses provide CP, so make sure to unlock as much classes as possible and get them to lvl 8. The most important passive skill you want as a sorc/min is “Support Boon” (replenish magic is okay too, but not that good). (note: LB isn’t worth spending charm medals on). Armor will provide a large amount of CP, so don’t skip it. Here you can buy SR weapons (priority the insturment, then the book), as well as armor (You may want to skip the body/boots since Neir event will provide better versions for sorc/min). For the frontline ones feed them (for skill exp) or limit break them (for the limit break achievement). Charm Medal Shop – Buy all the 150 gem gear packs, including the frontline ones.
