
However, the diversity of the enemies the player faces leaves something to be desired, as by the 60-hour mark I had already developed strategies to mitigate the risk of each enemy encounter. This makes each new run of the dungeon feel different in little ways. Throughout the player’s journey, relics will be collected that add new modifiers to the character, and this along with the cards acquired forces the players to come up with new strategies to fight the enemies of the game. The fun of Slay the Spire comes into how different cards from different themes synergize in new ways to defeat the increasingly difficult enemy encounters. When the player goes through the branching rooms of the dungeon new cards and relics are acquired that make each playthrough different from the next.Įach of the characters has its own set of cards that follow different themes such as the Ironclad having a set of cards around the theme of building large amounts of armor to sustain the player from high damage attacks. Each run of Slay the Spire starts off with the player choosing one of four characters unlocked over time and that character’s set beginning deck. Slay the Spire combines the popular tabletop genre of deckbuilders and the booming roguelike genre to make something really fresh and mechanically rich.



The information of this review was gathered through playing the game on the Nintendo Switch, and port differences will not be covered in this review published the game in 2019 and it can be currently played on Windows, MacOS, Linux, Nintendo Switch, PS4, Xbox One, iOS, and Android. Slay the Spire is a rougelike deckbuilding game that is the first game created by Mega Crit Games.
